por FranGyG | Nov 6, 2024 | Blog, EN
< Blog | ES | EN A craftsman of… vectors? Yes, vector craftsman is how I usually describe my profession on social media. While this doesn’t represent the full range of services I offer my clients, it’s a core element in all of them. What does it mean to be a...
por FranGyG | Jul 18, 2023 | Blog, EN
< Blog | ES | EN Before isometric projection During the first decade of the 2000s I worked as an illustrator and infographic designer for different general interest, science and technology magazines, such as Popular Mechanics. My first works did not follow an...
por FranGyG | Jun 1, 2023 | Blog, EN
< Blog | ES | EN The valley of solitude of technical illustration I recently shared a post on a Facebook group of illustrators and designers with more than 100,000 members asking if anyone there worked or was interested in technical illustration. The responses were...
por FranGyG | Abr 10, 2023 | EN, Proyectos
< Blog | ES | EN More than a decade developing instructions for Truper I recently reached my 11th year as a supplier for Truper, developing instruction manuals for its electric, hydraulic, pneumatic, gasoline and wireless machines and tools. More than a decade of...
por FranGyG | Feb 17, 2023 | EN
< Blog | ES | EN That’s right. Line thickness matters! One of the most important elements of a technical illustration is, without a doubt, line quality (also known as stroke weight). This detail, however, is often overlooked, and being the detail-obsessed technical...
por FranGyG | Ene 25, 2023 | EN
< Blog | ES | EN Vectors VS Pixels! The ultimate encounter to determine the undisputed champion! Notice: I have been working with pixels for two decades, so the outcome of this match may be biased. Before jumping into the matter, I must say that in order to bring...